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XTaran

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A member registered Dec 05, 2020

Recent community posts

(2 edits)

Not sure what of this is most suitable:

  • If there’s no server backend needed, maybe hosting the part which uses local storage somewhere under the itch.io domain?
  • Not using a frame but just a link to the game so that the URL bar shows v6p9d9t4.ssl.hwcdn.net.
  • Instructing the Chrome/Chromium users to allow 3rd-party “cookies” (and hence also 3rd-party local storage) for exactly and only the site v6p9d9t4.ssl.hwcdn.net by doing the following:
    • Click on “Run game”.
    • Click on the lock in the URL bar.
    • Choose “Cookies”.
    • Switch to the “Blocked” tab.
    • Select the v6p9d9t4.ssl.hwcdn.net entry. (This entry doesn’t show up before you have clicked on “Run game” at least once.)
    • Click the “Allow” button.
    • Click on “Reload”.
    • Click on “Run game” again. Should work this time.

The latter is how I got it running with Chromium.

EDIT: Another possibility is to just directly open https://v6p9d9t4.ssl.hwcdn.net/html/3493339/pogue%20(1)/index.html

Some people are saying that this game won’t run in Chrome because of some kind of third-party cookie nonsense. I’m not setting any cookies, so I don’t know what this is all about.

I can explain: Chrome/Chromium only talks about cookies, but it actually means cookies and local storage. Your game doesn’t use cookies, but it seems to use local storage from a 3rd-party domain inside a frame. Chrome/Chromium rejects that as it would have been a 3rd-party cookie, probably because it could be used in the same way.